I’m a game developer with 10+ years in the industry, currently based in Kyoto, Japan.
My experience ranges from designing features and balancing economy sheets in Excel to designing and programming an entire RPG on my own in Unreal Engine 4. I’m always looking to learn new things and improve my workflow.
I use my knowledge of game mechanics backed by a strong set of technical skills to solve challenging problems and create elegant and engaging features and systems for players to enjoy, while also helping my teams bridge the gap between ideas and implementation.
Below you will find a selection of projects I’ve been involved with.
Click on the banners to view detailed project descriptions.